Audience
Look at this YouGov blog on the console gaming audience and answer the following questions:
1) What statistics can you find for the number of male / female players for the major consoles?
2) What is the difference between 'hardcore' and 'casual' gamers - and which do you think would play Horizon Forbidden West?
Casual gamers like video games but don’t see them as one of their top interests whereas hardcore gamers take video games very seriously or even play competitively. I believe casual players are more likely to be playing horizon forbidden west as it’s a story game rather than an online/competitive one.
3) What are the different reasons YouGov researched for why players play games? Which of these would apply to Horizon Forbidden West?
1) Why did the writer enjoy Horizon Forbidden West?
Horizon allows players to explore at their own pace and return to the main story whenever they feel lost, making the open world feel like a choice rather than an obligation.
Industries
Industry research
1) Research Sony PlayStation Studios.
Sony playstation studios is made up of multiple studios that produce exclusive games for playstation consoles.
2) What studios are part of Sony PlayStation Studios?
3) What notable games have they produced?
4) Now research Guerrilla Games. Look at the 'Explore' page in particular. Who owns Guerrilla Games and how does it reflect the modern videogames industry?
Guerrilla Games is owned by Sony Interactive Entertainment. This reflects the modern videogames industry because large publishers buy successful studios to secure exclusive content and strengthen their platform.
5) Choose one of the 'Guerrilla Spotlight' features and write three things you learn about the videogames industry and/or Guerrilla Games from the interview.
Storytelling is a key focus in modern games, not just gameplay
Developers often join the industry due to passion for games which shows how creativity is valued alongside skill.
Read this USA Today feature on Guerrilla Games. Answer the following questions:
1) Which three companies merged to become Guerrilla Games?
Orange Games, Digital Infinity, and Formula Game Development.
2) What other games and franchises were created by Guerrilla Games?
Guerrilla focused mainly on the Killzone franchise and also developed games such as Shellshock: Nam ’67
3) How did Guerrilla maximise the Killzone franchise?
They created sequels on the playstation console and expanded so that the game worked across multiple platforms such as the handheld PS Vita.
4) What did Sony sign with Guerrilla in 2004?
An exclusive first-party contract, meaning future games would be released only on PlayStation platforms.
5) How is Horizon Forbidden West described in the article and what is the next stage for the franchise?
Horizon Forbidden West is described as a visually stunning, expansive open-world game with memorable world-building and storytelling. They plan to make a virtual reality game which expands the game franchise even further.
Regulation and PEGI
1) What is HFW's PEGI rating and what age rating do you feel would be appropriate? Why?
The game is rated PEGI 16 which I believe is appropriate as the game includes violence and weapons but the game isn’t very graphic so it falls beneath the PEGI 18 level.
2) Why is regulating videogames difficult in the digital age?
Games are now distributed digitally which means players can download content instantly from anywhere in the world. Online updates, downloadable content, and user-generated content can also change a game after release, making regulation harder to control and enforce.
3) Are attitudes towards media content and regulation changing as a result of the internet? Explain your answer.
I believe that yes, attitudes are definitely changing as people have access to much more content online and have been exposed to a lot more content which means that things we saw as very harmful in the past (e.g. violence) have been somewhat normalised in modern media.